Beaconsfield, United Kingdom

Model Making for Film and Animation

Table of contents

Model Making for Film and Animation at National Film and Television School

Language: English Studies in English
Subject area: arts
University website: nfts.co.uk
PG Certificates or Diplomas

Definitions and quotes

Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. The stop motion technique where live actors are used as a frame-by-frame subject is known as pixilation.
Film
A film, also called a movie, motion picture, theatrical film, or photoplay, is a series of still images that, when shown on a screen, create the illusion of moving images. (See the glossary of motion picture terms.)
Film
American motion pictures are written by the half-educated for the half-witted.
St. John Ervine Ney York Mirror(June 6, 1963).
Film
The public has lost the habit of movie-going because the cinema no longer possesses the charm, the hypnotic charisma, the authority it once commanded. The image it once held for us all, that of a dream we dreamt with our eyes open, has disappeared. Is it still possible that one thousand people might group together in the dark and experience the dream that a single individual has directed?
Federico Fellini [on the Decline of Cinema], a Fellini Lexicon, (1992).
Film
American capitalism finds its sharpest and most expressive reflection in the American cinema.
Sergei Eisenstein (1957) Film form [and]: The film sense; two complete and unabridged works. p. 196.
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